AI Insights · Timothy · October 2021
Top 5 Platformer Games on Android in Latin America: Q3 2021
Discover the performance trends of the leading platformer games on Android in Latin America during Q3 2021, including downloads, revenue, and active users.
The third quarter of 2021 saw significant movement in the Android platformer game market in Latin America. Here’s a detailed look at how the top five games performed in terms of weekly downloads, revenue, and active users.
Count Masters: Stickman Games
Count Masters: Stickman Games experienced a notable fluctuation in weekly downloads, starting at around 1.2M in late June and gradually declining to approximately 536K by the end of September. Active users followed a similar downward trend, beginning the quarter with 2.4M and closing at nearly 1.5M.
Hair Challenge
Hair Challenge saw its weekly downloads decrease from 1.2M in late June to around 662K by the end of September. Despite this, active users showed resilience, with a slight dip mid-quarter but ending on a high note, rising from 2.3M in late August to 2.8M by late September. Weekly revenue peaked at $21 in early August before tapering off to around $6 in the last week of September.
Subway Surfers
Subway Surfers maintained a steady performance in terms of weekly downloads, ranging from 562K to 661K throughout the quarter. Active users displayed a strong upward trend, beginning at 11.4M in late June and reaching nearly 13.9M by the end of September. Weekly revenue varied slightly, peaking at approximately $4.3K in late July.
Destiny Run
Destiny Run saw a dramatic increase in weekly downloads, skyrocketing from around 321 in early July to over 2.1M by the first week of September. Active users mirrored this growth, increasing from just 238 in early July to a peak of 3.6M in early September, before declining to about 2.1M by the end of the quarter. The game also started generating revenue in September, reaching $19 in the last week.
Fat 2 Fit!
Fat 2 Fit! experienced a steady decline in weekly downloads, starting from 1.1M in late June and dropping to around 220K by the end of September. Active users also decreased, from 2.4M in late June to approximately 634K by the end of the quarter. Weekly revenue varied, peaking at $35 in mid-July and stabilizing around $14 by the end of September.
These insights provide a glimpse into the dynamic performance of platformer games in Latin America. For more detailed analytics and insights, visit Sensor Tower.